COSC1224/1226 Real-Time Rendering and 3D Games Programming
Difference between GL_TRIANGLE_STRIP and GL_QUAD_STRIP?
Both require vertices in the same order and quads are rasterized as triangles anyway
1. GL_QUAD_STRIP only renders after 4 vertices and on even counts (no additional odd triangle)
2. GL_QUAD_STRIP will interpolate attributes (colours, textures and lighting) linearly
between 4 vertices. GL_TRIANGLE_STRIP renders completely separate triangles.
Course Links
Simple VA/VBO examples
If you're using VBOs in windows, don't forget to include and link glew and call glewInit() after creating the window.
Compiling SDL with Visual Studio
Resources
OpenGL Programming Guide - The "Red Book"
Tutoring