Real-Time Graphics and Game Programming Tutorials
Laboratories and Tutorials
Week 1:
Vertex Buffer Objects
Week 2:
Shaders
Week 3:
Lighting Calculations
Week 4:
Procedural Torus Generation
Week 5:
Bump Mapping
Week 6: assignment assistance
Mid-semester break
Week 7:
Introduction to SDL
Week 8:
Collision Detection
Week 9:
Uniform Grids
Week 10:
Collision Reaction
Week 11: assignment assistance