Real-Time Rendering and Game Programming Notes
Week 1:
Vertex Arrays and Vertex Buffer Ojbects
.
Display lists
.
Weeks 2 and 3:
Shaders
(note: access directly from yallara filesystem, link will not work in browser!). Also
illumination
.
Week 4:
Graphics Pipeline and Performance
Week 5: Bump mapping with shaders using
tangent space
.
Week 6: John Carmack Quakecon keynote
Mid semester break
Week 7:
Introduction to SDL
and
the robot arm redbook example using SDL
Week 8:
Collision detection
Week 9:
Spatial data structures
Week 10:
Collision dynamics
Week 11: Games industry guest speakers
Week 12: Assignment demos