Available Projects
Funded Projects
Generalized Reinforcement Learning for Characters in 3D Virtual Environments. RMIT Emerging Researchers Grant - 2006.
Garage Games kindly donated a license of their industry proven Torque3D engine for use in this project.
This project aims at developing both theoretical and computational models that enable simulation and game designers to populate virtual environments with learning and adaptive characters.
Such characters can heavily reduce the costs of creation and management of an advanced interactive application, more and more frequently estimated to be of the order of millions of dollars. Moreover, incorporating learning and adaptation in similar characters opens the door to next-generation interactive simulations, games and tutoring systems, where users can interact with the system beyond pre-scripted ways.
Primary Tools: Visual C++ 2005, Torque3D.
Other Projects
Enhancing Interactive Storytelling via Dynamical Models.
Computer Role Playing Games have lacked in formal modelling
of political in-game context so far, even though they
usually hint at creating entire societies or epic stories of big
proportions, including warfare and devious plots.
For instance, most of the games incorporating political models
mainly comprise strategic titles like Civilization or Balance
of Power, but RPGs seem to have focused very little
on this aspect.
We argue that the existing story-driven approaches to the
design of CRPGs (Computer Role-Playing Games) could be
extended by means of a proper mathematical model that
simulates political balance and conflict. Thus, RPG designers
will be able to propose a diverse role-playing experience
to their players, and create stories that can change under
the pressure of political upheaval.
Primary Tools: Neverwinter Nights 2 (or Oblivion) modding tools.
Building a game with XNA Games Studio Express.
XNA Game Studio Express is a new game development solution targeted primarily at students, hobbyists, and independent game developers.
XNA Game Studio Express is based on Visual C# Express 2005 and lets developers create games for both Windows and Xbox 360.
The goal of this project is to build a small 2D/3D game using XNA, and by doing so mastering the tools and technologies needed for the task.
Primary Tools: XNA Games Studio Express, and/or TorqueX.
All except the last project are available (at different levels of involvment and complexity) for postgrad students and games students enrolled in their final year project.
The last project is reserved to students taking the Interactive Digital Media Project A/B courses.
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