Teaching Real-Time Rendering and 3D Games Programming
Australian Games Developers Conference 2002
Geoff Leach Nigel Stewart

We gave a presentation at the 2002 Australian Game Developers Conference (AGDC) about the graphics subjects offered in the School of Computer Science and Information Technology, including Real Time Rendering and 3D Games Programming.

The presentation involved an introduction and overview by Nigel and myself and then students demonstrating and discussing their projects.


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